Patch 6.0 The new content and Stat squish!

In patch 6.0 there are some new things for us to enjoy!
(As will all patch notes, these are subject to change until they are live.)

Perky Talents?
All classes have a new row of level 100 talents to be chosen. That’s right, each class gets 3 new talents. But that’s not all!
Players also get 9 new perks! These will be learned in a random order from levels 91-99. I guess this is a way to not level the same way twice?

Hey Mr Garrison!
No, not him.. but we do get our own mini towns! That’s right. Undertake an epic quest and build your own perminent base on Draenor! Find blueprints and materials all over Draenor to expand and customize it. But wait, there’s more! Recruit your own followers. Each will have their very own unique skills and abilities. Send them on missions, level them up, and they will bring you back loot!
You can begin the quest for your garrison in either Frostfire Ridge (Horde) or Shadowmoon Valley (Alliance).

R2, Shut down all the garbage mashers on the detention level!
OK, so maybe it’s not garbage, but stat squishing has happened.
“After 4 expansions and over 9 years of growth, we’ve gotten to a point where the numbers involved are no longer easy to grasp.”, Rygarius stated in the patch notes. What they have done is smoothed out the bumps caused by raid tiers at the end of old expansions. What that means is that the gear from questing at level 60 in vanilla content will now progress smoothly into Hellfire Peninsula and likewise between Netherstorm and Borean Tundra. Don’t freak out though, mechanics are now in place to keep it all balanced so you don’t feel the change on the health bars. If your giant fireball currently ticks off 15% of a creatures health right now, it still will after the squish. Only the damage and health numbers will look smaller, the percentages are remaining the same.
Also understand, this is NOT a nerf. New mechanics are in place that allow you to do MORE damage to creatures lower level and likewise those creatures will do LESS damage to you.
Base damage on player spells and abilities has been removed. They have also adjusted attack and spell power scaling so that all specializations scale at the same rate. That means Fury and Arms should do the same damage for Warriors, Demonology and Destruction do the same for Warlocks, etc. Creature stats have been reduced to compensate for these changes as well. Don’t worry, you’ll still be able to solo farm Kara for your mount, folks!

Attack the Power, Stat!
The ‘primary’ stats of Intellect, Strength, and Agility have been re-tuned in an attempt to balance them out. Agility will no longer give an increased chance at a critical strike with melee or ranged attacks, and likewise Intellect will no longer grant critical spell strikes. All classes will now get a base 5% critical strike. Agility based classes will get a passive that increases critical strike by 10%. That means: Rogues, Hunters, Feral and Guardian Druids, Brewmaster and Windwalker Monks and Enhancement Shamans.
The way Attack and Spell Power function and scale have been consolidated. This is to make the values clearer and to correct some of the scaling issues regarding caster weapons relative to physical ones.
Here is a breakdown:

  • Agility and strength now grant only 1 Attack Power. All other sources of AP only grant half as much as before.
  • Weapon Damage on all weapons have been reduced 20%
  • AP now increases the Weapon Damage at a rate of 1DPS per 3 and a half AP. (thats an increase folks)
  • Attack and Spell power or Weapon Damage now affect the entire healing or damage throughput of player spells.

Active mitigation is here to stay as a tanking model. Dodge and Parry on tanks will be kept low which will help prevent spikes in damage to tanks. Dodge and Parry gains from Strength and Agility are also being reduced to keep this balanced. All Items in Warlords will not have Dodge or Parry on them as a stat. Some Parry or Dodge can be gained through class-specific effects still.
The breakdown:

  • Dodge gained per Agility point down by 1/4
  • Parry from Strength down by 1/4

That’s it for this post. Still lots more coming soon!

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